Objective: To contribute my intense passion for video games and digital skills to a major game development studio.

The Art Institute of California—Los Angeles
Bachelor of Science in Game Art and Design, March 2007

John Marshall Fundamental High School--Pasadena, CA
High School Diploma, June 2003


The Scenic Route, 3D Modeler                                                  May 2009-Sept. 2009
Created detailed 3D models for various projects on a client-by-client basis, including lighting and texturing for convention booth designs, modeling prop vehicles and arranging graphics for a company's trade show kiosk.

Electronic Arts, Quality Assurance Tester                                Sept. 2007-March 2009
Worked as part of a collaborative effort tracking technical issues in a game in development (Boom Blox, Command and Conquer: Red Alert 3, Boom Blox Bash Party) and writing detailed bug reports for use by the developers, also regressing past issues, verifying fixes and offering feedback on the quality of the game.
Sony Computer Entertainment America, Playtest Participant             May 2006
Participated in a test session of a PlayStation 2 game in development (God of War II), and delivered detailed feedback regarding gameplay issues and technical improvements before the game’s release. 
Game Wizards Production Team, Digital Artist                                   Sept. 2005-March 2006
Involved in a team effort modeling and texturing a variety of in-game assets for a student-created game using the Unreal engine. Project credits: Mask of Eternity (Lighting Artist), Monster Smash (Environmental Artist)
Team Robo Monster, Team Member                                                   May 2005
Created conceptual designs of cameras and lights for a prototype vehicle for a United States Department of Defense-sponsored contest; assisted in documenting the completed vehicle design.
San Marino Public Library, Library Page                                            Sept. 2001-April 2003
Responsible for cataloging library materials in sequence; tending to overall presentation of materials on display; interacted with library patrons; assisted in routine closing duties.

Software Skills:
2D: Adobe Photoshop CS2, Adobe Illustrator CS2, Adobe After Effects 7, Macromedia Flash 8
3D: Autodesk 3D Studio Max 9, Epic Games Unreal Editor, Pixologic Zbrush 2, Autodesk Maya 7
General: Mac and PC OS, MS Office (Word, Excel, PowerPoint), DevTrack, DevTest